CASPIAN JOURNAL
MANAGEMENT AND HIGH TECHNOLOGIES
FEATURES OF PREPARING 3D OBJECTS MODELED IN BLENDER FOR IMPORT INTO UNITY 3D
Read | Garayeva Enzhe R., Bikmullina Ilsiyar I., Barkov Igor A. FEATURES OF PREPARING 3D OBJECTS MODELED IN BLENDER FOR IMPORT INTO UNITY 3D // Caspian journal : management and high technologies. — 2020. — №4. — pp. 66-74. |
Garayeva Enzhe R. - Kazan National Research Technical University named after A.N. Tupolev - KAI, ange0112@yandex.ru
Bikmullina Ilsiyar I. - Kazan National Research Technical University named after A.N. Tupolev - KAI, elsiyar-b@yandex.ru
Barkov Igor A. - Kazan National Research Technical University named after A.N. Tupolev - KAI
When developing a game in Unity using 3D models, it became necessary to create your own 3D models, so Unity's own capabilities were analyzed for creating 3D models. Since Unity's capabilities as a 3D modeling environment are limited, third-party software products designed to model 3D objects were considered. As a result of the analysis, the 3D blender editor was chosen for the development of objects, and therefore there was a need to study the features of importing finished objects from Blender to Unity. Unity's decision to use 3D models created in Blender is based on Unity's limited 3D modeling capabilities. Because of this, a guide was formulated, which describes what you need to pay attention to in order to prepare objects from Blender to Unity. This article provides a brief description of the professional tool for developing 3D models and game engine, which is supposed to export the resulting 3D models, including a brief historical background about them, their main features, features, thanks to which they win among other software products designed for 3D modeling and game creation, as well as information about what areas and how widely these products are used. The main errors that occur when importing ready-made objects are considered, as well as the features of preparing ready-made models from Blender to Unity are described. In addition, the reasons why it is necessary to use several software products to create a full-fledged product are considered. The description of the export process in the considered tool is presented. The step-by-step process of preparing an object for export to Blender is analyzed in detail. The order and features of preparation for exporting objects from Blender to Unity are considered on the example of preparation and export of a model of a toy bear modeled in Blender. For this purpose, a detailed analysis of the subject area was carried out, the results of which are presented in this article in the form of a step-by-step description of the process of preparing the object for export.
Key words: 3D objects, import, export, 3D models, modeling, Unity, Blender